About this Video
2017 TEDxBeaconStreet Interview with Jodi Asbell-Clarke. To unleash the potential of all learners, we need to start looking at what people can do, not just what they can say. “Many of The cognitive differences of neurodiverse students (learners with Autism, ADD, Dyslexia and other cognitive functions that make school difficult) may also empower them with creativity, resilience, and innovative approaches to problem-solving.
About the Speaker
Dr. Jodi Asbell-Clarke is the co-founder and co-director of the Educational Gaming Environments Group (EdGE) at TERC. TERC is a non-profit research and development organization focusing on innovative, technology-based STEM education. Jodi and the EdGE team of game designers, educators, and researchers study implicit STEM learning in digital games to transform science education.
A believer in Seymore Papert’s term ‘hard fun’, EdGE applies it to education by designing challenging free-choice STEM learning games that are within the grasp of the player motivating them to keep playing and learn advanced science content in their free time. EdGE researchers also use educational data mining to measure implicit learning in games, and work with educators to understand how it can be leveraged to measure classroom learning of related STEM content. EdGE is currently researching how AR and VR can enhance learning, especially for learners with particular skills and challenges, such as ADHD and autism.
Before joining TERC, Jodi dreamed of being an astronaut and went to Houston where she was an onboard software verification analyst for IBM during the first 25 space shuttle missions. She also taught Physics and Astrophysics to some of the brightest students in the country at the laboratory school at University of Illinois. Jodi’s academic background includes an MA in Math, an MSc in Astrophysics, and a PhD in Education.